backlogged for a patch release
: 
[Bug]  Component container definition repeats multi components N times
 0000511: 
[Enhancement]  Add small per-instance randomization of grass colors
 0000500: 
[Enhancement]  Expand XML error logging to point to the .sbc file
 0000501: 
[Bug]  Starting inventory items in scenario definitions not working
 0000497: 
[Bug]  Tree LOD has wrong/missing textures
 0000476: 
[Enhancement]  Blueprints sometimes can't be published when the thumbnail is too big
 0000475: 
[Bug]  Rope drum settings screen doesn't synchronize removal
 0000480: 
[Bug]  Crash during MyDamageOverTImeEffect.Activate
 0000492: 
[Enhancement]  Better MyInputContext.ActionEvent.AnalogValue computation
 0000496: 
[Feature Request]  randomised ore thickness
 0000490: 
[Bug]  State group based components get replicated twice
 0000489: 
[Bug]  Block entities are double replicated
 0000482: 
[Enhancement]  Add non-boxing variant of Physics.CastRay
 0000477: 
[Bug]  Planet environment component streams entire vegetation state to all clients
 0000479: 
[Enhancement]  Environment item storage should use custom serialization
 0000457: 
[Enhancement]  Add entity attachment flag to disable the attachment on dedicated servers
 0000419: 
[Bug]  Rare deadlock when ExecuteOrWait is used
 (
equinox)
 0000528: 
[Bug]  Session temporary files are not cleaned up
 (
equinox)