Medieval Engineers - Roadmap
- 0000571: [Bug] Cube block toolbar item doesn't check medieval master for enabled state
- 0000528: [Bug] Session temporary files are not cleaned up
- 0000419: [Bug] Rare deadlock when ExecuteOrWait is used
- 0000568: [Bug] Release note link in news section opens many times
- 0000569: [Enhancement] Search feature in admin spawn item menu
- 0000248: [Bug] Unable to cook more than 3 items
- 0000560: [Enhancement] Disable client physics prediction for most things
- 0000549: [Bug] Camera matrix used at rendering time doesn't match matrix used when computing crosshair
- 0000530: [Bug] Component container definition repeats multi components N times
- 0000511: [Enhancement] Add small per-instance randomization of grass colors
- 0000500: [Enhancement] Expand XML error logging to point to the .sbc file
- 0000501: [Bug] Starting inventory items in scenario definitions not working
- 0000497: [Bug] Tree LOD has wrong/missing textures
- 0000476: [Enhancement] Blueprints sometimes can't be published when the thumbnail is too big
- 0000475: [Bug] Rope drum settings screen doesn't synchronize removal
- 0000480: [Bug] Crash during MyDamageOverTImeEffect.Activate
- 0000492: [Enhancement] Better MyInputContext.ActionEvent.AnalogValue computation
- 0000482: [Enhancement] Add non-boxing variant of Physics.CastRay
- 0000479: [Enhancement] Environment item storage should use custom serialization
- 0000457: [Enhancement] Add entity attachment flag to disable the attachment on dedicated servers
- 0000562: [Bug] Groups become desynchronized when grids merge or split (equinox)
- 0000566: [Bug] Removals from a split grid in the same tick as the split ocurred crash the client (equinox)
0 of 22 issue(s) resolved View Issues