backlogged for a patch release
0000530:
[Bug] Component container definition repeats multi components N times
0000511:
[Enhancement] Add small per-instance randomization of grass colors
0000500:
[Enhancement] Expand XML error logging to point to the .sbc file
0000501:
[Bug] Starting inventory items in scenario definitions not working
0000497:
[Bug] Tree LOD has wrong/missing textures
0000476:
[Enhancement] Blueprints sometimes can't be published when the thumbnail is too big
0000475:
[Bug] Rope drum settings screen doesn't synchronize removal
0000480:
[Bug] Crash during MyDamageOverTImeEffect.Activate
0000492:
[Enhancement] Better MyInputContext.ActionEvent.AnalogValue computation
0000496:
[Feature Request] randomised ore thickness
0000490:
[Bug] State group based components get replicated twice
0000489:
[Bug] Block entities are double replicated
0000482:
[Enhancement] Add non-boxing variant of Physics.CastRay
0000477:
[Bug] Planet environment component streams entire vegetation state to all clients
0000479:
[Enhancement] Environment item storage should use custom serialization
0000457:
[Enhancement] Add entity attachment flag to disable the attachment on dedicated servers
0000419:
[Bug] Rare deadlock when ExecuteOrWait is used
(
equinox)
0000528:
[Bug] Session temporary files are not cleaned up
(
equinox)