Initial Community Edition -- Now with fewer bugs!

0000019: [Bug] Workshop items with unicode characters in title or description show garbage in-game (gwindalmir)
0000128: [Enhancement] Improve grid-voxel narrowphase performance (equinox)
0000138: [Bug] EntityStateComponent raises events before dependents are subscribed (equinox)
0000089: [Bug] Crash with BP Control Block and Subgrids (equinox)
0000147: [Bug] Broken Lod's on subparts and other non grid entities (equinox)
0000013: [Bug] hkpMoppBvTreeShape.{ctor} crash when building grid physics (equinox)
0000144: [Bug] Too many mods breaks the server browser display (gwindalmir)
0000146: [Bug] Switching maps in DS config tool doesn't update the world name (gwindalmir)
0000141: [Bug] ME Servers do not appear in Steam's master server browser list if you filter for ME (gwindalmir)
0000131: [Enhancement] Allow servers to define minimum vegetation view distance (gwindalmir)
0000143: [Bug] BuffPanel Analytics is Broken (equinox)
0000145: [Enhancement] Non-mutating struct methods should be marked Pure (equinox)
0000140: [Enhancement] Add average and max tick length to debug screen (equinox)
0000139: [Bug] Definition requiring components can be initialized without a definition when deserializing (equinox)
0000135: [Enhancement] Add support for dynamic runtime models to AddRuntimeModel (equinox)
0000132: [Enhancement] Make PlanetActionTrackingComponent configurable (equinox)
0000079: [Enhancement] Don't update rope render objects that haven't moved (equinox)
0000130: [Enhancement] Cull distant rope objects (equinox)
0000119: [Enhancement] Add support for Span<T> in mods (equinox)
0000124: [Bug] Particles stop updating before they get removed (equinox)
0000127: [Bug] Fix hash collisions in MyLodMesh lookup table (equinox)
0000129: [Enhancement] Fix some renderer allocations (equinox)
0000114: [Bug] Standing on the exact opposite side of the planet to the sun crashes game (gwindalmir)
0000108: [Bug] Changing motion type from box to sphere crashes havok (equinox)
0000100: [Enhancement] Enable Havok Multithreading (equinox)
0000098: [Enhancement] Allow character to look left and right while seated. (equinox)
0000107: [Enhancement] Audio Modding API Improvements (equinox)
0000097: [Enhancement] Align view to chairs (equinox)
0000094: [Bug] DS doesn't download mod updates (gwindalmir)
0000003: [Bug] Crash when placing grid-aligned catch blocks (equinox)
0000096: [Bug] MyPlanetAreaContentsComponent only has valid data for grids that have been loaded (equinox)
0000095: [Bug] MyPlanetAreaContentsComponent memory leak when unloading grids (equinox)
0000060: [Task] Integrate peaceman's DLL fixes (equinox)
       0000040: [Bug] Error / Crash: Attempt to split a client group that was already closed. (equinox)
0000078: [Enhancement] Normalized analog values (equinox)
0000012: [Bug] CPU usage spikes with dynamic grids on voxels (equinox)
       0000051: [Bug] Poor grid-voxel collision performance for large multi-shape blocks (equinox)
       0000061: [Enhancement] Enable voxel decimation for physics (equinox)
       0000052: [Bug] Block colliders are added to the sparse grid multiple times (equinox)
       0000053: [Bug] MyMotionEventsComponent fires events every frame (equinox)
0000035: [Feature Request] Add 24h format to logfiles (equinox)
0000057: [Enhancement] Provide a way to exclude a group from blueprint collection (equinox)
0000063: [Enhancement] Provide version information to mod scripts (equinox)
0000034: [Bug] Server Shuts Down with Exception (equinox)
0000054: [Bug] Blueprints can be exploited in survival to cheat in items. (equinox)
0000058: [Bug] Steam workshop publisher adds dependencies the wrong way around (gwindalmir)
0000074: [Enhancement] Deleting the main menu videos causes refresh issues in the menu background (gwindalmir)
0000030: [Bug] Half of a grid will 'die' when the grid is split into two. (equinox)
0000065: [Enhancement] Game should log which mods were pulled in as depedencies (gwindalmir)
0000071: [Enhancement] Joystick improvements (equinox)
       0000072: [Bug] Control settings aren't respected until the world is reloaded (equinox)
       0000073: [Enhancement] Send analog input when below the pressed input (equinox)
       0000070: [Bug] Joystick control configuration does not save (equinox)
0000059: [Enhancement] Performance improvements for MultipleRootResolver (equinox)
0000039: [Bug] All catch blocks on a grid break when they travel too far. (equinox)
0000050: [Bug] FieldMergerAttribute does not work (equinox)
0000028: [Bug] Error messages shown during splash screen are hidden by it (gwindalmir)
0000037: [Bug] [DS] Exception in MyNetworkReader: System.InvalidOperationException: Error serializing MyBuildServerResponse.BlockIds (equinox)
0000024: [Bug] Grids always use cube shaped inertia tensors (equinox)
       0000049: [Bug] Removing a single non-static weight crashes the game. (equinox)
0000022: [Enhancement] Include currently updating entity information in crashes (equinox)
0000010: [Bug] MyActionTrackingSystem.DamageApplied has incorrect component reference (gwindalmir)
0000011: [Bug] MyGridDestructionComponent.Serialize incorrectly sets IsIndestructable (gwindalmir)
0000018: [Bug] Canceling mod download causes worker thread to hang (gwindalmir)
0000020: [Bug] Improve tooltips so they have a size limit, and wrap better (gwindalmir)
0000021: [Enhancement] UI improvements and other minor changes to improve visiblity of elements (gwindalmir)
0000025: [Bug] Fix game not saving when "Server host has left the game" error occurs (gwindalmir)
0000026: [Bug] Blueprints on page screen always say "It is not clear whether or not this blueprint requires mods" (gwindalmir)
0000023: [Bug] Blueprint filtering doesn't properly show game version, and sorting is backwards internally (gwindalmir)
       0000027: [Enhancement] Add override to show and load incompatible blueprints (gwindalmir)
0000002: [Bug] Tree branches can spawn inside physical objects (equinox)
0000001: [Bug] Concurrent modification in loading screen (equinox)
0000009: [Bug] Blueprint browser hangs when showing blueprint information (gwindalmir)
0000017: [Bug] Profiler preallocates 48MB of blocks per thread (equinox)
0000016: [Bug] Partially built blocks are added to grid shape twice on initial load (equinox)
75 issues View Issues